By Sumanta Guha
From geometric primitives to animation to 3D modeling to lights, shading, and texturing, Computer pictures via OpenGL®: From conception to Experiments, moment variation presents a finished creation to special effects that makes use of an lively studying variety to educate key strategies. both emphasizing conception and perform, the booklet presents an realizing not just of the foundations of 3D special effects, but additionally using the OpenGL® software Programming Interface (API) to code 3D scenes and animation, together with video games and flicks.
The undergraduate middle of the booklet is a one-semester series taking the scholar from 0 wisdom of special effects to a mastery of the basic strategies having the ability to code functions utilizing fourth-generation OpenGL. the rest chapters discover extra complicated themes, together with the constitution of curves and surfaces and the applying of projective areas and transformations.
New to the second one Edition
- 30 extra courses, 50 extra experiments, and 50 extra exercises
- Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
- Coverage of:
- Vertex buffer and array objects
- Occlusion culling and queries and conditional rendering
- Texture matrices
- Multitexturing and texture combining
- Point sprites
- Image and pixel manipulation
- Pixel buffer objects
- Shadow mapping
The book’s site at www.sumantaguha.com offers application resource code that runs on a variety of structures. It incorporates a consultant to fitting OpenGL and executing the courses, targeted software program to aid run the experiments, and figures from the booklet. the positioning additionally comprises an instructor’s guide with options to a hundred difficulties (for qualifying teachers only).
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Computer graphics through OpenGL : from theory to experiments by Sumanta Guha