Computer graphics through OpenGL : from theory to by Sumanta Guha PDF

By Sumanta Guha

ISBN-10: 1439846200

ISBN-13: 9781439846209

From geometric primitives to animation to 3D modeling to lights, shading, and texturing, Computer pictures via OpenGL®: From conception to Experiments, moment variation presents a finished creation to special effects that makes use of an lively studying variety to educate key strategies. both emphasizing conception and perform, the booklet presents an realizing not just of the foundations of 3D special effects, but additionally using the OpenGL® software Programming Interface (API) to code 3D scenes and animation, together with video games and flicks.

The undergraduate middle of the booklet is a one-semester series taking the scholar from 0 wisdom of special effects to a mastery of the basic strategies having the ability to code functions utilizing fourth-generation OpenGL. the rest chapters discover extra complicated themes, together with the constitution of curves and surfaces and the applying of projective areas and transformations.

New to the second one Edition

  • 30 extra courses, 50 extra experiments, and 50 extra exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
    • Vertex buffer and array objects
    • Occlusion culling and queries and conditional rendering
    • Texture matrices
    • Multitexturing and texture combining
    • Multisampling
    • Point sprites
    • Image and pixel manipulation
    • Pixel buffer objects
    • Shadow mapping

Web Resource
The book’s site at www.sumantaguha.com offers application resource code that runs on a variety of structures. It incorporates a consultant to fitting OpenGL and executing the courses, targeted software program to aid run the experiments, and figures from the booklet. the positioning additionally comprises an instructor’s guide with options to a hundred difficulties (for qualifying teachers only).

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Sketchpad, as its name suggests, was a drawing program. Beyond the interactive drawing of primitives such as lines and circles and their manipulation – in particular, copying, moving and constraining – with use of the then recently invented light pen, Sketchpad had the first fully-functional graphical user interface (GUI) and the first algorithms for geometric operations such as clip and zoom. Interesting, as well, is that Sketchpad’s innovation of an object-instance model to store data for geometric primitives foretold object-oriented programming.

Commercial pilots put in hundreds of hours on a flight simulator ✐ ✐ ✐ ✐ ✐ ✐ ✐ ✐ before entering a real cockpit. ) Automobiles, airplanes and almost any fairly complex manufactured object we see around us are designed, fabricated and even put through regulatory tests as virtual entities – which exist entirely as a collection of bits perceptible only as an image on a monitor – gestating often for years before the first physical prototype is ever built. Supercomputers implement extremely complex mathematical models of the weather, but their predictions have to be visualized – again CGI – in order to be meaningful to humans.

The web on which we spend so many hours a day is increasingly becoming a multimedia smorgasbord synthesizing animation, movie clips, CGI and sound. 2: A computer at work, handheld game player, AIT home page (used with permission of the Asian Institute of Technology). When you watch a movie you are seeing a product from an industry, which together with the gaming industry, has the biggest relationship with CG of any other, not only as a consumer of the latest and greatest in technique, but also as promoter, with hundreds of millions of dollars in investment, of cutting-edge research.

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Computer graphics through OpenGL : from theory to experiments by Sumanta Guha


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